Condivido l'abstract dell'intervento che ho proposto per la Tavola Esagonale 2020 che doveva tenersi il 2 aprile a Modena, ma ora con le varie ordinanze chissà. Ovviamente è una proposta di talk, quindi soggetta al giudizio di una commissione. Se non l'accettano o salta il convegno, farò un video da pubblicare da qualche parte. Permettetemi,… Continue reading Abstract submission for Tavola Esagonale 2020 (under review, ita)
Two years ago I participated in "Gioco, Scommessa, Malattia. Il gioco d’azzardo tra cultura e bisogno di cura" in Modena. Here's a link to a nice recap of the day (in italian): http://www.matmodena.it/2018/radiocronaca-n4-la-soluzione-e-non-giocare-dazzardo/
My talk at TedXUdine has just been published: https://www.youtube.com/watch?v=JsWE38XBYHM At this time there are no english subtitles, but will be addedd soon.
Finally my paper on social cognitive neuroscience applied to fighting games interfaces and semantics has been published. Here you can read a full-text version: https://rdcu.be/biiyX
Some time ago, I stubled upon a video like this one: https://www.youtube.com/watch?v=KBk8zf8mKiw This may not even be the most amazing one of those, since Heihachi Mishima has not the most visually inspiring fighting style (those enjoying Tekken know). However, a number of other videos by the same performer, Eric Jacobus, followed, quickly covering most of… Continue reading Interview with Eric Jacobus
Yesterday night I had the very pleasant opportunity to join a dinner that was held by Archivio Italiano dei Giochi. A number of high profile experts on games were present, but a big absent was missing: Niek Neuwahl. He should have been the honor guest but health reasons prevented him from coming, so he sent… Continue reading Most beautiful game vs. Best game
Preview of the "Gioco e Benessere" workshop by ASUITS and UniTs where I presented Brains for Games.
Recording of the first time the Brain for Games projects and ideas were presented (video in Italian).
At GHItaly 2017, I presented a proposal for a theoretical framework that uses neuroscientific theories and models to predict how players might be able to understand the link between actions to be performed on the input device and avatar's actions. Proceeding linked at the end of the post.
If you are reading this, the title of this post says it all.